the future of generated media

Stop generating pixels.
Generate

HMML (HyperMedia Markup Language) is a declarative markup language for images. Also JS. HMML is HTML, but not UTF-8. A sneak peek for future-gen media (#rezervation)

a real website · one .hmml ·
decoding a whole website from one file…
↑ A real food-delivery page - markup, images & an SVG animation in one .hmml, smaller than the same page as base64. Watch the stick-man between the rows.it says “I am image.”
2.5 KB reader~830 MB/s decode25% smaller than base640 dependencies
composability, not pixels

The next thing a model generates isn’t an image.
It’s a document.

An image flattens everything into one frozen raster. HMML keeps the pieces - vector, text, raster, 3D, motion - composable and editable, created at the grain of a node, not a 1024-grid of guesses.

01

Composable, not flattened

A photo, an icon, a chart, a 3D scene - an image crushes them into one raster. HMML keeps each as itself: layered, addressable, recomposable.

02

Fine-grained primitives

Create and edit at the grain of an element, a transform, a keyframe - change one node, not the whole render. Diff it, version it, remix it.

03

Editable, not frozen

Restyle, re-localize, animate after the fact. Generated output that stays source - not a screenshot you can only regenerate.

04

Native to models

Models already write HTML, CSS and SVG. HMML just seals that output, with raw media, into one portable contract - a ~2 KB reader opens it anywhere.

Will models evolve to emit this directly? Maybe. Maybe not. But “image” is already an overloaded word - photo, icon, chart, scene, animation, all crushed into one frozen raster. HMML un-conflates it, and earns its use cases either way. Or maybe pixels were fine all along. Let’s see.

then / now

You don't build the scene. You mount it.

Today you hand-wire layout, styles, state and a folder of assets around a couple of flat AI images. With HMML the model ships the whole scene as one file - your app just fetches it, decodes, and mounts it into a div. All the complexity downloads inside the .hmml.

today - you assemble every piece by hand
<div class="product">
  <img src="ai/hero-1.png"> <img src="ai/hero-2.png"> // AI's whole job
  <div class="copy">
    <h2>you hand-write this</h2>
    <p>...and this. and the alt text.</p>
    <button onclick="addToCart()">Buy</button>
  </div>
</div>
<style> .product{ display:grid; gap:24px } /* +40 lines */ </style>
<script src="layout.js"></script>
<script> hydrate(); wireCarousel(); track() </script>
<!-- + /assets: 14 files, + state, + a build step -->
next - fetch · decode · mountscene = 100% AI
<div id="scene"></div>           // the mounting div

<script type="module">
  import { unpack } from "@eddocu/hmml"
  const bytes = await fetch("scene.hmml").then(r => r.arrayBuffer())
  const doc = await unpack(new Uint8Array(bytes))  // decode
  scene.innerHTML = doc.toHTML()                // mount
</script>

// one file = layout + media + motion + logic
what you can make

An image you can compose.

Arrange images in 2D or 3D, layer them, animate them - every piece stays editable, iterable and recomposable into new visuals. The scene below is just one example: a drifting cloud of images and SVGs, decoded live from a single .hmml. Move your pointer over it.

one .hmml · · a live scene

Each one is a single .hmml.

Vector, raster, 3D and text that rewrites itself - decoded right now, no network, no dependency.

the contract

bits & bytes & a contract.

A PNG-style signature, then self-describing chunks. Markup stays text; images stay raw. Unknown chunks are skipped - it grows without breaking. Full spec →

89 'H' 'M' 'M' 'L' 0D 0A 1A 0A  ·  major · minor · codec
MARK
the markup - HTML / CSS / SVG / JS, gzip-able text
RSRC
a resource - id + mime + raw bytes (no base64)
META
JSON metadata
ENDF
end marker · markup points at resources with hmml:<id>
use it

Two calls.

// ENCODE — pack(html) → one .hmml (a Uint8Array you store or send)
//   · lifts every data: image out of the HTML into raw bytes (no base64)
//   · gzips the HTML/CSS/JS and frames it all as one binary blob
const bytes = await pack(html)

// DECODE — unpack(bytes) → the document back, anywhere a browser runs
//   · reads the markup + the raw images out of the blob
//   · toHTML() re-stitches them into renderable HTML you can mount
const doc = await unpack(bytes)
el.innerHTML = doc.toHTML()   // (or doc.createObjectUrls() for blob: URLs)
defined

image, /ˈɪm.ɪdʒ/ noun

one .hmml · · a dictionary entry